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I havea few that work against super strong ai, but they never work at all in pvp, looking for some advice on good combos for female saiyan to improve my pvp game. Their animations are taken from several characters, mostly Videl. Their heavy break gets its hitbox quite late, and is incapable of landing at the ceiling. Official Husband of Caster of the Fate/Extra boards | PSN: VirusChris. Their idle pose is taken from Videl, their heavy string kicks are taken from Videl's light string, while their light string punches come from Videl's heavy string. Invoke... Female saiyan stamina break comboutique. VIRAKIN SOUL!!! " Power Pole Pro: Human only. Finally, they have two different unvanishable break combos, command knockback + follow around + charged attack, and at the ceiling, LHH + step forward + charged attack. Their backhit is also very quick, though not outstanding in reach. Their health stat being in upper half also makes health a worthwhile investment. Strengths and Weaknesses. It's just that the Stamina Break move's speed is the same whether you use it in a combo or not which is a shame as a Stamina Break combo should be a bit faster than using Stamina Break by itself. Their low basic damage modifier is strained even further, as the vast majority of their damage is in the heavy flip kick from 5L3H combo or their light string ended with heavy combo, being at the end of their longest combos in an attack that has considerable recovery time is pretty much a vanish bait.

  1. Female saiyan stamina break combo dvd
  2. Female saiyan stamina break comboutique.com
  3. Female saiyan stamina break combo

Female Saiyan Stamina Break Combo Dvd

It should also be noted that the second teleport in the light string ended with heavy attack is prone to issues online if done too fast, teleporting user in wrong place. Which is why I see it as "slow". From my Virakins manga project. The last attack has them chase the flying opponent to kick them away.

Female Saiyan Stamina Break Comboutique.Com

In terms of stats and combos, human females lend themselves the most towards pure Ki blast builds, but their good ability to combo into moves makes strike and mixed builds work good as well. Grab: Punches opponent with right arm, then left arm, then teleports behind them to kick them away and to the ground. Human Female, also known as Earthling Female or HuF from the in-game code, is one of the playable races in Dragon Ball Xenoverse 2. Their health is the same as HuMs', standing above the saiyans, but below Namekians and Male Majins. Next attack teleports user in the path of the flying opponent, rebounding them with an uppercut punch, this attack can be directly cancelled into a light or heavy break, or guard cancelled to return to the beginning of combo. Female saiyan stamina break combo dvd. It can be followed up with a burst dash, dash attack or a fast super, if it's done near or on the ground. The last attack is the same flip kick as the heavy ending of a light string.

Female Saiyan Stamina Break Combo

The most important thing to remember is that basic attack attribute is a complete dump stat on them. Fourth is a backflip kick which causes a long knockback and can be step cancelled. Fifth is a chase attack which circles around the flying opponent and kicks them with both legs in the back, knocking them away again. Due to this, basic damage investments are very inefficient on human females, and it is heavily adviced against investing in them, even on strikers, as they will land super attacks way more than said basic attack. The ninth or eight attack can be replaced with a heavy attack instead of light, which will cause a more damaging flip kick capable of causing a hard knockdown. Alternating String(HLHLH): First attack is kick from the heavy string or dashing/step vanish light attack. However unlike the light string version, it will most likely not cause a hard knockdown, as it puts user way higher, though if you manage to get the launcher to launch enemy downwards, or have enemy land on an elevated terrain, it willl cause a hard knockdown. Same animation as 5L3H ending. Female saiyan stamina break comboutique.com. Third has the user jump a little kick enemy several times in place. Heavy Break: Does a front flip and kicks opponent down. The double kick can be step cancelled, allowing combo to continue, but if it performed against an enemy in a juggle state, the double kick will be replaced with a quadruple kick, which will lock you in an animation for a moment and prevent the usual follow up from being used.

Second is the double hit done with both arms. Their combos have no step cancels that can be used on a blocking enemy, making them unsafe on block, and very little tracking/distance travelled they have on their basic attacks make for a terrible neutral game, even worse than saiyan females, despite what their initial reach advantage would imply. You're browsing the GameFAQs Message Boards as a guest. Their grab is possible to follow up when close enough to the ground with certain supers for lots of unavoidable damage, or with a burst dash to start a combo. That is where the positives end, as Human Females are plagued with numerous weaknesses. If you use a light attack in place of last heavy attack, you will perform the teleport attack from the light string, which will then allow you to either finish it with light attack chase or heavy attack teleport flipkick. Any tool that can help them make an approach, like Feint Shot, or Handy Canon, or something that can deal with blocking enemies, like Shockwave or Spirit Stab is going to help them close the gap. Similarily as with alternating string, instead of the last heavy attack you can perform the light string teleport attack.