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You'll see a locked door. So, if you enter a room, check the walls carefully, even your blindside. Return to your original spawn location. There are 10 Levels in the game, and in this guide, we will tell you how to beat Apeirophobia Levels 5 to 10. In order to progress, you must locate a series of colorful slides and approach them.

Near the door, you'll find a book filled with numerical codes. Here's how I made it through this level. But the first step can be the biggest issue. Head out of this room and navigate all the way to the other side of the hallway. Go straight until you see a dead end. If you get an error, it is either because you are missing a ball, or because you are not doing it correctly. If you're up to the challenge, here's how to make it through the last six levels. How to beat level 7 in apeirophobia roblox. Follow the wooden planks till you reach the opposite side of the warehouse. Apeirophobia is one of the most popular horror adventure games on the Roblox platform, and developer Polaroid Studios has added two new levels to the base game: Level 11 and 12. Video Guide – Walkthrough & Speedrun. I never would have guessed that, in a game with levels like "avoid a creature who can see you from across the map, " the most frustrating level would be "first person platforming! "

It is possible that the lack of entities here derives from this. For more on Apeirophobia, including a walkthrough for the first half of currently available levels, stick with Gamer Journalist! This level's name was used in Apeirophobia's title for the Pre-Alpha 1. Go through the shutter door, and you can find a big warehouse.

When you get to Level 7, attempt to find a computer. It's the first puzzle level the player encounters in the game. Aim carefully, then jump forward so that you can climb the angled plank. How to beat level 7 in apeirophobia 2023. If not, you can move them around until it's right. Thankfully, this is also a level without an entity!! Take the book from the shelf and take a picture of the 4 digit codes written in it. Take a running start and jump across to the plank ahead of you, with a box holding it down. Level 7, based on The End is the 8th level in Apeirophobia. For example, you might find the Orange, White items on the first rack table and Purple, Green on the second.

First things first, the goal here is to find a key and use it on one of the doors in the four corners of the rooftop. In case you are interested here you can see the walkthrough and speedrun of other chapters of the last update: Level 4, Level 5, Level 6, Level 8, Level 10, Level 11, Level 12, Level 13, Level 14, Level 15, Level 16. That's right — this level may not have an entity, but you'll probably die a lot, regardless. The ceiling itself is quite simple, with white squares (each identical) occasionally having square lights on them, with some of these lights being off. In fact, unlike in-game, the actual Level 7 in the Backrooms is unique in that it is a vast expanse of water that appears to stretch on endlessly. It might help to loosely follow these directions, improvising where it makes sense. Follow the same wooden planks till you see the door with a red button to exit and complete the level. After that, you can go to the last Level. Unlike previous Levels, at the sixth Level, you need to immediately run forward. All the paintings will be on the wall, and none will be on the ground or on any table. Each Level has a unique design and monsters. There should only be four orbs, and the order you'll need to remember should be: closest to the door, all the way to farthest from the door.

Once you find the red light the escape is super easy. Take a breather, because this level still has a lot remaining. One of these codes will open the door for you. The red balls should be written first, followed by the orange ones. Follow the only white light emerging from one of the rooms on the right side of the placeholder spawn area to finish level 12. Entering the given code will unlock the door. We think the numbers are always the same, but check it out. So, the color pattern should be either Orange-White-Purple-Green or Orange-White-Green-Purple. Head back to the reception table, and you can find a small room with a code lock past it, on the opposite end of the same hallway.

SPRINT DOWN THIS HALLWAY. But if you don't hurry, the monster will overtake you. Once you escape you will exit the area and complete level 8 of this game. However, Roblox Apeirophobia is an exception to the rule. After a small bit of crawling through, the player will reach a smaller library, this time with three books: an Entity Book, a Level Book, and a Research Book. This can be very tricky, but you can either jump down to the square platform and then jump to the right walkway, or you can just jump to the walkway from the plank above. The player will need to go down the list, and begin forming a code.

They say if you noclip out of reality in just the right way, you'll enter The Backrooms. Use the ladder to escape. Keep running until you come across a green light. If you die at any point in this level, regardless of how far you've come, you'll have to start all the way from when you opened the gate. The monster will immediately kill you if it catches you, so hide from it in the lockers. It should be obvious which path to take, but if there's any doubt, just take a moment to look around. The computer code and colors change randomly for each player, but the logic to achieve this is always the same. You should be in the hallway that has options to go on both sides. If all is well by this point, you should have arrived at a room filled with chairs. The same holds true with one green ball (12) and three purple balls (36).